KICK IT! (Drop That Beat Like an Ugly Baby) 10 Days to Save the World 10 Days under the Sea 10 Second Ninja 10,000,000 100 Doors Game - Escape from School 100 hidden birds 100% Hidden Objects 100% Orange Juice 1000 Amps 1001 Spikes 100ft Robot Golf 11-11 Memories Retold 12 is Better Than 6 12 Labours of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature 12 Labours of Hercules V: Kids of Hellas 12 Labours of Hercules VI: Race for Olympus 12 Labours of Hercules VII: Fleecing the Fleece 140 15 Days 1602 AD 1701 A.D. Last Recode //TODO: today >Observer_ 007 Legends 007: Blood Stone 007: Nightfire 007: Quantum of Solace 0AD 0rbitalis 1 Screen Platformer 1 Screen Platformer: Prologue 1. Taken from Warhammer Quest the Adventure Card Game official site.There are 9,773 record(s) in this category. Thanks to the folks over at Da Modding Den for being so awesome. Submod for Mixu’s Slayer Hero as requested: Save game compatible but you’ll need to demolish the building and build it again for the hero pool to refresh. Should be compatible with everything that doesn’t change the locations of the heroes/buildings/effects used. However they seem normal with their correct cards when embeded in an army.Īnde when on the recruit heroes UI, you’ll see them as PH Karl Franz icon, also no idea why, if anyone knows, please let me know so i can fix it. It’s mostly the lack of portraits on the left-bottom corner and in the hero list when scrolling on the character details UI.įor now, i can’t seem to find a way to give them a 2d portrait,right now they get the one from the last unit you selected, as i tried with the guides and it’s no use, if anyone knows, i’d really apreciate the help.Īlso when not embeded in an army, the heroes added via this mod show the goblin unit card. If you have your heroes embeded in an army you probably won’t notice, as these bugs are only in the UI and don’t affect gameplay or performance at all. Lastly these mods suffers from the same visual issues than my other one. If anyone have any ideas, please let me know.ĭown the line probably the following heroes will be added: High Elf Noble, Handmaiden, Empire Captain, Damsel, Dwarf Runesmith, Patriarch, Loremaster of Hoeth, Alchemist and Waystalker.Īdded a custom building for Cathay, and they can now recruit Frost Maidens and Master Engineers from it, aside from a few benefits they get from it. Next i’ll try to create an extra building for Cathay to include them in the mod, as currently they don’t have any building that i would call an embassy, or tavern. You get the idea.Īny requests i’ll try and make them into the mod as long as they are loreful. empire captains for dwarfs instead of warrior priest). I’ll try to add one hero from each race to everyone at least, though for these restrictions it won’t be the same for everyone (i.e. This is possible to do making a startpos mod but i wanted it to make it as compatible as posible with other mods. This is because of the types of agents each faction can have, so for example dwarfs don’t have wizards, or dignataries. Now, you’ll notice that some races have more added than the other ones. High Elves: Can be recruited from the tier 3 Embassy.Ĭathay: Can bre recruited from the Caravan’s Inn building Kislev: Can be recruited from the Ice Guard recruitment building.īretonnia: Can be recruited since tier 2 of the tavern building. For now here is the current list.Įmpire: All the heroes can bre recruited since tier 3 on the tavern.ĭwarfs: Can be recruited fro the tavern building tier 3. The plan is to slowly add heroes to the different races that would in the lore ally with each other. Hi everyone, continuing with the same work on my other mod, this one i’ll try to develop the most.
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