![]() first." -Shigeru Miyamoto ( The Legend of Zelda Developer Interview) The Legend of Zelda was for the Family Computer Disk System, so we decided to finish up Super Mario Bros. ↑ "First, we started making The Legend of Zelda, and then we started Super Mario Bros.And so it was around that time that I really began to start drawing on my experiences as a child and bringing that into game development." -Shigeru Miyamoto ( Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters) And I drew on that inspiration when we were working on the Legend of Zelda game and we were creating this grand outdoor adventure where you go through these narrowed confined spaces and come upon this great lake. We had gone on this hiking trip and climbed up the mountain, and I was so amazed - it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. ![]() There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. When I got into the upper elementary school ages - that was when I really got into hiking and mountain climbing. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. ↑ "When I was younger, I grew up in the countryside of Japan.Since then, he has worked as the producer of every game in The Legend of Zelda series. Shortly before starting development for Super Mario Bros., Miyamoto began developing The Legend of Zelda as a launch title for the Famicom Disk System. He joined Nintendo in 1977, where he began developing arcade games. During his childhood, Miyamoto enjoyed exploring the countryside and hillsides around his home, which inspired the creation of The Legend of Zelda.
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